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Skill Tree Suggestion

Skill Tree Suggestion EXP Zombies MMO Level Branch Limited PVP

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#1 Raymolfin


    Tour Guide

  • 475 posts
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Posted 18 June 2017 - 05:34 PM

I would like to see a skill tree, implemented in Aftermath. Where you "purchase" skills with experience points gained from quests, zombie kills or liberations. Although I was inspired by the skill tree in WarZ, I do not want it to be like that. The major flaw with the skill tree in WarZ was that;


1. The skills were overpowered

2. You could acquire every single skill on it.

3. There was no challenge in matching your skill tree with your playstyle when you could get everything.


So I have come up with my own concept, and I've made a sketch in photoshop to illustrate what I'm talking about.


Sketch: http://imgur.com/XJruCg0


I would like to see a skill tree where you have to choose a branch, which you will be locked to for the rest of your time. Whereas when you purchase the first level skill on the Survivalist tree, the Aggressor and Adventurer tree will be off limits. The core idea is that you have to really think to yourself, which branch suits your playstyle the most.


Of course, the skills I've picked out are not balanced and should not be seen as a final, although I've tried to come up with skills that wouldn't make the other branches seem worthless. I want it to be a tough decision to choose between the different branches.


The "Tree Base" is skills that every player will have to purchase in order to choose their branch, these skills are not meant to be that powerful, but nonetheless useful.


Tree Base Skills

  • Increased backpack slots level 1 (Add X amount of slots to the player's backpack)


  • Increased stamina level 1 (Increase the player's stamina with X%)


  • Resistant (The player is X% less likely to get infected when attacked by a zombie)

Survivalist Branch

  • Hunger level 1 (Food and water decreases X% slower)


  • Take a breather (Health regenerates X% faster when near a bonfire) - I know your health already regenerates when standing by a fire, this skill makes it faster.


  • Stalker (The player's footsteps becomes X% quieter)


  • Hunger level 2 (Food and water decreases X% slower)


  • Undead (The zombie detection radius towards the player decreases with X%)


  • Vigorous (The player is now able to consume raw food and dirty water without getting sick) - Raw food won't give as much, but you won't get sick.

Aggressor Branch

  • Zombie Smasher (Melee damage towards zombies increase by X%)


  • Eavesdrop (Hear gun fire from further away)


  • Increased lung capacity level 1 (Hold your breath longer while aiming with a sniper)


  • Increased stamina level 2 (Increase the player's stamina with X%)


  • Increased lung capacity level 2 (Hold your breath longer while aiming with a sniper)


  • Field Medic (All bandages will now be able to heal a full bleeding)

Adventurer Branch

  • Stuntman (Take X% less fall damage)


  • Strong Like Bull (Backpack weight increases with X%)


  • Increased backpack slots level 2 (Add X amount of slots to the player's backpack)


  • Strong Like Bull level 2 (Backpack weight increases with X%)


  • Scout (Know the location of helicopter crashes X time before everybody else)


  • Strong Like Bull level 3 (Backpack weight increases with X%)

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#2 ImQuick


    I Love Aftermath

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  • LocationOut killing a bambi...

Posted 18 June 2017 - 05:47 PM

Interesting, this is a real skill tree! I would love to see this in the game, tweaked of course. 

  • Raymolfin likes this

#3 Psychological


    Fresh Meat

  • 29 posts

Posted 18 June 2017 - 06:09 PM

I like this idea, gives something to do other than get destroyed by clans of 8.

  • Raymolfin likes this

#4 Artemis Knives

Artemis Knives

    Lead Design

  • 667,013 posts

Posted 18 June 2017 - 07:16 PM

Looks nice.  This is something that is on our list of things to implement.  Skill trees are an important part of progressing your account in MMO's.  


It also gives us something to use zombie experience on and other experience based rewards from quests etc.  

  • Raymolfin likes this

#5 Mam


    Noob Squad

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  • LocationTrying to get barricades

Posted 18 June 2017 - 07:30 PM

god please no

#6 Reyzz


    Weed Machine

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  • LocationBelgium The land of chocolate and beer

Posted 19 June 2017 - 03:30 AM

Stalker (The player's footsteps becomes X% quieter)


Scout (Know the location of helicopter crashes X time before everybody else)

These wont be a good idea IMO, they would give u such an advantage 

The others sound decent enough and wont give u any advantage over another player in pvp

#7 Mam


    Noob Squad

  • 130 posts
  • LocationTrying to get barricades

Posted 19 June 2017 - 06:14 AM

how about experiences getting for PvP kills ?
  • BaydaL likes this

#8 N3MESIS93


    Fresh Meat

  • 17 posts

Posted 19 June 2017 - 09:06 AM

Add more pvp skills ? What do you want more ? With level 3 you are tough; theire is praticly any drop bullet, no spread... I'm not sure that add skill who make player stronger, more stronger be a good idea...

#9 Havi


    Too much Monday, not enough coffee

  • 2,485 posts

Posted 19 June 2017 - 09:09 AM

The Skill Tree is not there yet, so no need to complain yet. When it's ready we can discuss what should be added and what not.

#10 Dukeh


    I Love Aftermath

  • 721 posts
  • LocationBelgium

Posted 19 June 2017 - 11:26 AM

The skill tree should only offer minor advantages though.

Edited by Dukeh, 19 June 2017 - 11:27 AM.

  • instanthotmilf likes this

#11 Zombiehunter Bob

Zombiehunter Bob


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  • LocationAlaska

Posted 19 June 2017 - 11:32 AM

only pve advantages 

#12 instanthotmilf


    Tour Guide

  • 320 posts

Posted 20 June 2017 - 09:54 AM

I wish skill tree wont have impact on pvp .
  • Raymolfin and Dukeh like this

Also tagged with one or more of these keywords: Skill, Tree, Suggestion, EXP, Zombies, MMO, Level, Branch, Limited, PVP

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