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Skill Tree Suggestion

Skill Tree Suggestion EXP Zombies MMO Level Branch Limited PVP

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#1 Raymolfin

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Posted 18 June 2017 - 05:34 PM

I would like to see a skill tree, implemented in Aftermath. Where you "purchase" skills with experience points gained from quests, zombie kills or liberations. Although I was inspired by the skill tree in WarZ, I do not want it to be like that. The major flaw with the skill tree in WarZ was that;

 

1. The skills were overpowered

2. You could acquire every single skill on it.

3. There was no challenge in matching your skill tree with your playstyle when you could get everything.

 

So I have come up with my own concept, and I've made a sketch in photoshop to illustrate what I'm talking about.

 

Sketch: http://imgur.com/XJruCg0

 

I would like to see a skill tree where you have to choose a branch, which you will be locked to for the rest of your time. Whereas when you purchase the first level skill on the Survivalist tree, the Aggressor and Adventurer tree will be off limits. The core idea is that you have to really think to yourself, which branch suits your playstyle the most.

 

Of course, the skills I've picked out are not balanced and should not be seen as a final, although I've tried to come up with skills that wouldn't make the other branches seem worthless. I want it to be a tough decision to choose between the different branches.

 

The "Tree Base" is skills that every player will have to purchase in order to choose their branch, these skills are not meant to be that powerful, but nonetheless useful.

 

Tree Base Skills

  • Increased backpack slots level 1 (Add X amount of slots to the player's backpack)

 

  • Increased stamina level 1 (Increase the player's stamina with X%)

 

  • Resistant (The player is X% less likely to get infected when attacked by a zombie)

Survivalist Branch

  • Hunger level 1 (Food and water decreases X% slower)

 

  • Take a breather (Health regenerates X% faster when near a bonfire) - I know your health already regenerates when standing by a fire, this skill makes it faster.

 

  • Stalker (The player's footsteps becomes X% quieter)

 

  • Hunger level 2 (Food and water decreases X% slower)

 

  • Undead (The zombie detection radius towards the player decreases with X%)

 

  • Vigorous (The player is now able to consume raw food and dirty water without getting sick) - Raw food won't give as much, but you won't get sick.

Aggressor Branch

  • Zombie Smasher (Melee damage towards zombies increase by X%)

 

  • Eavesdrop (Hear gun fire from further away)

 

  • Increased lung capacity level 1 (Hold your breath longer while aiming with a sniper)

 

  • Increased stamina level 2 (Increase the player's stamina with X%)

 

  • Increased lung capacity level 2 (Hold your breath longer while aiming with a sniper)

 

  • Field Medic (All bandages will now be able to heal a full bleeding)

Adventurer Branch

  • Stuntman (Take X% less fall damage)

 

  • Strong Like Bull (Backpack weight increases with X%)

 

  • Increased backpack slots level 2 (Add X amount of slots to the player's backpack)

 

  • Strong Like Bull level 2 (Backpack weight increases with X%)

 

  • Scout (Know the location of helicopter crashes X time before everybody else)

 

  • Strong Like Bull level 3 (Backpack weight increases with X%)

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#2 ImQuick

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Posted 18 June 2017 - 05:47 PM

Interesting, this is a real skill tree! I would love to see this in the game, tweaked of course. 


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#3 Psychological

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Posted 18 June 2017 - 06:09 PM

I like this idea, gives something to do other than get destroyed by clans of 8.


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#4 Artemis Knives

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Posted 18 June 2017 - 07:16 PM

Looks nice.  This is something that is on our list of things to implement.  Skill trees are an important part of progressing your account in MMO's.  

 

It also gives us something to use zombie experience on and other experience based rewards from quests etc.  


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#5 Mam

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Posted 18 June 2017 - 07:30 PM

god please no

#6 Reyzz

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Posted 19 June 2017 - 03:30 AM

Stalker (The player's footsteps becomes X% quieter)

 

Scout (Know the location of helicopter crashes X time before everybody else)


These wont be a good idea IMO, they would give u such an advantage 

The others sound decent enough and wont give u any advantage over another player in pvp



#7 Mam

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Posted 19 June 2017 - 06:14 AM

how about experiences getting for PvP kills ?
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#8 N3MESIS93

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Posted 19 June 2017 - 09:06 AM

Add more pvp skills ? What do you want more ? With level 3 you are tough; theire is praticly any drop bullet, no spread... I'm not sure that add skill who make player stronger, more stronger be a good idea...



#9 Havi

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Posted 19 June 2017 - 09:09 AM

The Skill Tree is not there yet, so no need to complain yet. When it's ready we can discuss what should be added and what not.



#10 Dukeh

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Posted 19 June 2017 - 11:26 AM

The skill tree should only offer minor advantages though.

Edited by Dukeh, 19 June 2017 - 11:27 AM.

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#11 instanthotmilf

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Posted 20 June 2017 - 09:54 AM

I wish skill tree wont have impact on pvp .
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#12 WeirdRicegrain

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Posted 30 June 2017 - 11:50 AM

You could make it so like for a spotter skill tree, since AK will implement barricade time to 45 minutes max before it gets destroyed. Then the spotter could interact with the barricade and see when it was last placed in minutes, which actually would make sense.



#13 Karti20

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Posted 30 June 2017 - 11:53 AM

You could make it so like for a spotter skill tree, since AK will implement barricade time to 45 minutes max before it gets destroyed. Then the spotter could interact with the barricade and see when it was last placed in minutes, which actually would make sense.

bad idea, would eat alot of people memory, would require a useless part of a flash to be codded.

imagine the cry of people about thier game freezing


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#14 WeirdRicegrain

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Posted 30 June 2017 - 11:55 AM

bad idea, would eat alot of people memory, would require a useless part of a flash to be codded.

imagine the cry of people about thier game freezing


You got a point...



#15 Romppa62

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Posted 06 July 2017 - 12:00 PM

 

I would like to see a skill tree, implemented in Aftermath. Where you "purchase" skills with experience points gained from quests, zombie kills or liberations. Although I was inspired by the skill tree in WarZ, I do not want it to be like that. The major flaw with the skill tree in WarZ was that;

 

1. The skills were overpowered

2. You could acquire every single skill on it.

3. There was no challenge in matching your skill tree with your playstyle when you could get everything.

 

So I have come up with my own concept, and I've made a sketch in photoshop to illustrate what I'm talking about.

 

Sketch: http://imgur.com/XJruCg0

 

I would like to see a skill tree where you have to choose a branch, which you will be locked to for the rest of your time. Whereas when you purchase the first level skill on the Survivalist tree, the Aggressor and Adventurer tree will be off limits. The core idea is that you have to really think to yourself, which branch suits your playstyle the most.

 

Of course, the skills I've picked out are not balanced and should not be seen as a final, although I've tried to come up with skills that wouldn't make the other branches seem worthless. I want it to be a tough decision to choose between the different branches.

 

The "Tree Base" is skills that every player will have to purchase in order to choose their branch, these skills are not meant to be that powerful, but nonetheless useful.

 

Tree Base Skills

  • Increased backpack slots level 1 (Add X amount of slots to the player's backpack)

 

  • Increased stamina level 1 (Increase the player's stamina with X%)

 

  • Resistant (The player is X% less likely to get infected when attacked by a zombie)

Survivalist Branch

  • Hunger level 1 (Food and water decreases X% slower)

 

  • Take a breather (Health regenerates X% faster when near a bonfire) - I know your health already regenerates when standing by a fire, this skill makes it faster.

 

  • Stalker (The player's footsteps becomes X% quieter)

 

  • Hunger level 2 (Food and water decreases X% slower)

 

  • Undead (The zombie detection radius towards the player decreases with X%)

 

  • Vigorous (The player is now able to consume raw food and dirty water without getting sick) - Raw food won't give as much, but you won't get sick.

Aggressor Branch

  • Zombie Smasher (Melee damage towards zombies increase by X%)

 

  • Eavesdrop (Hear gun fire from further away)

 

  • Increased lung capacity level 1 (Hold your breath longer while aiming with a sniper)

 

  • Increased stamina level 2 (Increase the player's stamina with X%)

 

  • Increased lung capacity level 2 (Hold your breath longer while aiming with a sniper)

 

  • Field Medic (All bandages will now be able to heal a full bleeding)

Adventurer Branch

  • Stuntman (Take X% less fall damage)

 

  • Strong Like Bull (Backpack weight increases with X%)

 

  • Increased backpack slots level 2 (Add X amount of slots to the player's backpack)

 

  • Strong Like Bull level 2 (Backpack weight increases with X%)

 

  • Scout (Know the location of helicopter crashes X time before everybody else)

 

  • Strong Like Bull level 3 (Backpack weight increases with X%)

 



#16 SpaceC0re

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Posted 06 July 2017 - 12:38 PM

The skill tree on the New Z turned to game into a full farming thing until you get gold coated bullet skill and seriously i don't want aftermath to be turned into a farming zombies simulator.



#17 Karti20

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Posted 06 July 2017 - 02:09 PM

skills are bad since they just benefit a player that play more, soo any nw commers would have a problems

traits would be much better... something like fallout new vegas has at the start..>

a trait give you a benefit.. but also punish you..

exampl of trait here could be

lightweight -> your overall move speed is increased by 10-15%, but your overall weight of backpacks is lovered by -20%

 

that is something that would be interesting... and you would not be able to have al of traits at same time.. but lets say 2-3 out of 20-30


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#18 BalgaHUN

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Posted 06 July 2017 - 02:27 PM

skills are bad since they just benefit a player that play more, soo any nw commers would have a problems

traits would be much better... something like fallout new vegas has at the start..>

a trait give you a benefit.. but also punish you..

exampl of trait here could be

lightweight -> your overall move speed is increased by 10-15%, but your overall weight of backpacks is lovered by -20%

 

that is something that would be interesting... and you would not be able to have al of traits at same time.. but lets say 2-3 out of 20-30

Would be better than an experience/skill system. +1



#19 Everix

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Posted 06 July 2017 - 04:14 PM

+1

skills are bad since they just benefit a player that play more, soo any nw commers would have a problems

traits would be much better... something like fallout new vegas has at the start..>

a trait give you a benefit.. but also punish you..

exampl of trait here could be

lightweight -> your overall move speed is increased by 10-15%, but your overall weight of backpacks is lovered by -20%

that is something that would be interesting... and you would not be able to have al of traits at same time.. but lets say 2-3 out of 20-30



#20 Mattienso

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Posted 06 July 2017 - 07:32 PM

I'd rather have skill trees for small things tho, like give 5% more stamina for jumping, or more weight to your bags, or items seem to weight less, food and water decreases slower, in what way would those affect new comers? it would only benefit those who play more but it wouldn't give more advantages.

 

Anyhow something should be done so killing zombies is also rewarding since you can't buy too many things off the shop with GD, it's not like you have a big variety so killing zombies for exp would make sense for people who also like looting


Edited by Mattienso, 06 July 2017 - 07:32 PM.

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Also tagged with one or more of these keywords: Skill, Tree, Suggestion, EXP, Zombies, MMO, Level, Branch, Limited, PVP

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