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[dev] Game Crashes At Loading Materials


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#1 Hawett(FreeZby)

Hawett(FreeZby)

    Survivor

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  • LocationPoland

Posted 16 August 2017 - 10:04 PM

Hello,

 

So, my friend is trying to connect to server. When it comes to loading materials, Aftermath stops working. 

 

Full log below, Thanks!

 

 

--- Log started at Wed Aug 16 23:34:22 2017
 
000009.379| Checking for D3D11
000009.642| Game Version: Artemis Aftermath v0.9.2  (build: Jul  1 2017 20:24:09) - final
000009.642| Available memory: 4040 MB
000009.642| Current directory: C:\Users\Szymon\Desktop\Aftermath
000009.664| r3dFS: version:July 2, 2017 4:23, 30722 files
000009.750| r3dFile: can't open local.ini
000009.750| Can't open file "local.ini"
000009.751| readGameOptionsFile: found INI at C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000009.768| r3dFile: can't open local.ini
000009.768| Can't open file "local.ini"
000009.768| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000009.793| readInputMap: found file at C:\Users\Szymon\Documents\FreeReign\Aftermath\inputMap.xml
000009.810| writeInputMap: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\inputMap.xml
000009.811| userSettings: found file at C:\Users\Szymon\Documents\FreeReign\Aftermath\userSettings.xml
000009.824| userSettings: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\userSettings.xml
000009.824| SOUND: initializing sound system
000010.069| SOUND: '1' sound drivers found
000010.084| SOUND: sound caps = 0xF8, speakermode= 2
000010.084| SOUND: sound driver 'Realtek HD Audio 2nd output (Realtek High Definition Audio)'
000010.129| SOUND: sound system ready
000010.129| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000011.835| Starting voice
000011.835|  VoipLog:[4] 2017-08-16 23:34:24.659867|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000011.903|  VoipLog:[3] 2017-08-16 23:34:24.727871|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000011.952|  VoipLog:[4] 2017-08-16 23:34:24.776874|INFO    |SoundDevManager|   | Not loading wasapi sound backend windowsaudiosession_win32.dll
000012.017|  Playback device: Realtek HD Audio 2nd output (Realtek High Definition Audio) (default)
000012.017|  Capture device: Mikrofon (2 — Urządzenie audio USB) (default)
000012.037| Input Devices enabled: Mouse, Keyboard
000012.180| VMEM As seen through DDRaw: 2030
000012.180| VMEM As seen through WMI: 0
000012.180| Setting mode:  1920x1080x32 Flags=0
000012.181| Could not initialize NVApi.
000012.181| 
000012.181|  Adapter: AMD Radeon ™ R7 370 Series
000012.181|   aticfx32.dll 21.19.413.0
000012.181|  Monitor: \\.\DISPLAY1 (1920x1080)
000012.192|  Found mode: xres=1920, yres=1080, fmt=D3DFMT_X8R8G8B8             , windowed=0
000012.192|  r3dRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
000012.193|  Creating d3d device
000012.237|  GPU supports D3DQUERYTYPE_TIMESTAMP
000012.237|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000012.237|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000012.238|  We have 3778 MB texture memory
000012.328|  r3dFont: Creating Verdana 10pt
000012.329|  r3dFont: Finished creating Verdana 10pt
000012.329| Loading shaders...
000013.872| Finished loading shaders (1.543287 sec)!
000013.892| Started background thread: 7612
000013.933| Creating dynamic buffer of size 1.13 MB
000013.934| Creating dynamic buffer of size 0.09 MB
000013.971| Creating dynamic buffer of size 0.15 MB
000013.971| r3dFont: Creating Tahoma 12pt
000013.973| r3dFont: Finished creating Tahoma 12pt
000013.973| r3dFont: Creating Verdana 10pt
000013.974| r3dFont: Finished creating Verdana 10pt
000014.068| Creating render targets
000014.068| CreateDynamicEnvMap: creating of size 512x512x6000014.076| r3dFont: Creating Verdana 8pt
000014.081| r3dFont: Finished creating Verdana 8pt
000014.082| r3dFile: can't open data/particles/blank_distort.dds
000014.168| Loaded 9 of 9 grass settings locations from the glist file
000014.194| Loaded 9 grass settings files
000014.300| r3dFile: can't open Data/Weapons/local_itemsDB.xml
000014.307| WEAPON ERROR: $INB_Mel_Knife_Survival trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.308| WEAPON ERROR: $INB_MEL_Knife_01_Asian trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.308| WEAPON ERROR: $INB_MEL_Knife_01_Black trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.308| WEAPON ERROR: $INB_MEL_Knife_01_CamoDesert trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.308| WEAPON ERROR: $INB_MEL_Knife_01_CamoDigital trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_CamoForest trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_Cute trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_Gold trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_Rainbow trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_RedWeb trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_MEL_Knife_01_Tactical trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_Mel_Knife_Survival_CamoD trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_Mel_Knife_Survival_CamoF trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_Mel_Knife_Survival_Gold trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_Mel_Knife_Survival_Tron trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000014.309| WEAPON ERROR: $INB_Mel_Knife_Survival_Cute trying to load non existent sound event Sounds/NewWeapons/Melee/Melee_Knife_single
000015.273| r3d: device is lost
000015.991| SetHomeDir: Levels\SMMO_Frontend
000015.991| We have 3518 MB texture memory
000019.444| MeshPropertyLib: loaded in 0.06
000019.444| r3dFile: can't open Levels\SMMO_Frontend/wind.cfg
000019.562| Wind: loaded in 0.12
000019.607| Loading 'Levels\SMMO_Frontend/LevelSettings.xml'
000019.800| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000019.801| Loading sky texture: Data/SkyDome/sky_day_dxt5.dds
000020.576| Loading sky texture: Data/SkyDome/sky_day_dxt5.dds
000020.599| XML setttings: loaded in 1.04
000020.599| Unloaded 0.0 MB STATIC decal textures
000020.599| Unloaded 0.0 MB DYNAMIC decal textures
000020.599| Loading decal library Data\Decals\library.xml.
000020.600| Loading decal library Levels\SMMO_Frontend\decals.xml.
000020.601| Loaded 0.0 MB STATIC decal textures
000023.038| Loaded 8.0 MB DYNAMIC decal textures
000023.038| DecalChief: loaded in 2.44
000023.040| MaterialTypes: loaded in 0.00
000023.040| LoadLevel_MatLibs...
000023.040| MatLib: loaded in 0.00
000023.040| LoadLevel_Objects...
000023.040| r3dMesh::Load(): Can't load 'data/objectsdepot/editor/groundplane_20x20.sco' or 'data/objectsdepot/editor/groundplane_20x20.scb', file doesn't exist
 (Loading mesh data/objectsdepot/editor/groundplane_20x20.sco)
000023.040| WARNING: Object data/objectsdepot/editor/groundplane_20x20.sco can't be loaded!
000023.040| !!!Created object is set to not active right after creation! class: obj_Building, name: data/objectsdepot/editor/groundplane_20x20.sco
000023.098| LevelObjects: loaded in 0.06
000023.098| LoadGrassLib()...
000023.411| g_pGrassMap->Load...
000023.411| Loaded grass for 0.00 seconds
000023.411| GrassLib: loaded in 0.31
000023.411| CloudTexture: loaded in 0.00
000023.411| ShadowCache: loaded in 0.00
000023.483| LoadLevel_particles...
000023.483| Particles loaded in 0.0
000023.483| Building skeleton cache.
000023.500| r3dapp: SysCmd: f120
000023.504| d3d: starting to reset device
000023.507| Building obstacles cache.
000023.508| done.
000023.508| Loading 'Levels\SMMO_Frontend\collections\collections.xml'
000023.508| r3dFile: can't open Levels\SMMO_Frontend\collections\collections_grass.xml
000023.508| r3dFile: can't open Levels\SMMO_Frontend\collections\elements.bin
000023.508| COLLECTIONS: Could not open 'Levels\SMMO_Frontend\collections\elements.bin'
000023.509| CollectionsManager::Init: populating 0 objects
000023.509| done in 0.00 seconds
000023.509| moved objects: 0, removed empty nodes: 0
000023.509| World loaded
000023.509| Total load time: 4.30
000023.511| Reset: Release resources (0.006664 sec)!
000023.511| Reset: Unload unmanaged resources (0.000641 sec)!
000023.511| released
000023.609| Reset: Device reset (0.097549 sec)!
000023.609| reseted
000023.622| Reset: Create Resources (0.013229 sec)!
000023.695| LoadUnmanagedTextures (0.072084 sec)!
000023.695| RecreatePoolDefaultThumbnail (0.000002 sec)!
000023.695| Reset: Load unmanaged resources (0.072220 sec)!
000023.695| restored (1). reset ok
000023.695| Reset: Total time: 0.190754 sec!
000029.409| Acquired base profile data for 13.418091
000029.416| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000029.436| r3d: Load particles atlas 'data\Particles\G3_Flipbooks_01\Atlas'
000029.455|  Successful
000054.253| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000063.022| UpdateSettings: changing resolution to width: 1366 height: 768
000063.022| Deleting render targets
000063.022| r3dScreenBuffer::ReleaseResource: non zero reference count after release! (Scaleform_RenderToTextureRT, 1 refs)
000068.575| Creating render targets
000068.575| CreateDynamicEnvMap: creating of size 512x512x6000069.387| LoadUnmanagedTextures (0.808128 sec)!
000069.387| RecreatePoolDefaultThumbnail (0.000008 sec)!
000069.388| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000085.197| UpdateSettings: changing resolution to width: 1920 height: 1080
000085.197| Deleting render targets
000085.755| Creating render targets
000085.755| CreateDynamicEnvMap: creating of size 512x512x6000086.150| LoadUnmanagedTextures (0.390556 sec)!
000086.150| RecreatePoolDefaultThumbnail (0.000000 sec)!
000086.151| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000092.743| r3dNetwork: Creating client
000092.992|  IP: 192.168.1.11
000092.992|  IP: 25.3.25.208
000092.992| r3dNetwork: connecting
000093.317| r3dNetwork: external ip: 217.99.208.4:65263
000093.317| connected to master server peer00
000096.708| obj_Zombie::FreePhysSkeletonCache:
000096.708|  done in 0.00 seconds
000096.711| r3dNetwork: Deinitialize
000097.318| r3dNetwork: Creating client
000097.336|  IP: 192.168.1.11
000097.336|  IP: 25.3.25.208
000097.336| r3dNetwork: connecting
000097.808| r3dNetwork: external ip: 217.99.208.4:59051
000098.139| writeGameOptionsFile: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\gameSettings.ini
000098.139| userSettings: Saving settings to C:\Users\Szymon\Documents\FreeReign\Aftermath\userSettings.xml
000098.140| SetHomeDir: Levels\am_southwest
000098.140| We have 3401 MB texture memory
000098.140| r3dFile: can't open levels/am_southwest/loadingscreen0.dds
000098.295| MeshPropertyLib: loaded in 0.04
000098.296| r3dFile: can't open Levels\am_southwest/wind.cfg
000098.296| Wind: loaded in 0.00
000098.304| Loading 'Levels\am_southwest/LevelSettings.xml'
000098.372| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000098.374| Loading sky texture: Data/SkyDome/am_sky_03_4k.dds
000098.597| XML setttings: loaded in 0.30
000098.636| Unloaded 0.0 MB STATIC decal textures
000098.636| Unloaded 8.0 MB DYNAMIC decal textures
000098.636| Loading decal library Data\Decals\library.xml.
000098.637| Loading decal library Levels\am_southwest\decals.xml.
000098.957| Loaded 1.7 MB STATIC decal textures
000099.518| Loaded 8.0 MB DYNAMIC decal textures
000099.518| DecalChief: loaded in 0.92
000099.520| MaterialTypes: loaded in 0.00
000099.520| LoadLevel_MatLibs...
000099.520| MatLib: loaded in 0.00
000099.520| LoadLevel_Objects...
000099.627| TERRAIN:  LOADING Levels\am_southwest\TERRAIN
000100.584| r3dTerrain3::CreateMipFile: we have 131.13 GB free space.
000100.587| r3dTerrain3::CreateMipFile..000169.357| r3d: device is lost
000169.357| d3d: starting to reset device
000169.407| Reset: Release resources (0.049637 sec)!
000169.407| Reset: Unload unmanaged resources (0.000732 sec)!
000169.408| released
 
 
 


#2 Karti20

Karti20

    I can do it! I guess...

  • COMMUNITY DEV
  • 703 posts
  • LocationPoland

Posted 17 August 2017 - 06:29 AM

feels like there is a bit lack of memory or something which blocks from loading a maps... hmmm..

specs of your friend pc?



#3 Hawett(FreeZby)

Hawett(FreeZby)

    Survivor

  • MEMBER
  • 276 posts
  • LocationPoland

Posted 17 August 2017 - 07:19 PM

Gonna post them later.

The strangest part about this is that game was working very fine for him. High graphic settings, stable 50-60 fps all the time.

When Aftermath came back up online, we decided to play it. We played it for like 4 days and one day game simply haven't launcher for him, crash at loading materials, patch wasn't implemented so I don't think that might be a reason.






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